September 16, 2014


BIG PIG INK, LLC was founded in 2014 by John & Heather Mueller. 

We created BIG PIG INK with the belief that people of all walks of life are at their best when they are truly independent. This means we steer the ship of our own little empire (be it ever so humble). Our goals are simple to build a sustainable business making the art and products that we love and want to share with the world.

John Mueller is an illustrator and  game developer he is the creator of OINK and the video game BEDLAM (both shipping in 2015). OINK is John's creator owned series of graphic novels released in the 90's, now once again in early 2015 OINK will be on book shelves with a completely new vision of the story that put him on the map. This new edition  brings all of Mueller's experience to bear on a 120pg TPB and Hardcover. John spent 5 years working on this new edition which he describes as 'The most Epic thing I've ever done." He was a pioneer in the field of digital art, and has worked with some of the biggest studios in game development. He likes making cool stuff and plans to do that until his hands and his brain are no longer responsive.

Heather Mueller keeps the lights running at BPI. She is the heart of the operation and makes sure every package gets to you in a timely fashion. Prior to her role as General Manager at BPI Heather worked for Johnson & Johnson for 14 years where she helped manage studies for the FDA in clinical research. She is one of the most organized and lovely people planet Earth has ever known.

 

 

 

The Real Deal

You can now pre-order my book on amazon!

This edition has been such a ride. I spent 5 years working on it going panel by panel and repainting the entire thing. I added in a dozen or so new pages and rewrote the story. This is like one of those comic things where they relaunch a universe. The beats are the same but all the details have been pushed to 11.

 

 

Some of the history of me and this book...so When Kitchen Sink Press went out of business in 1998 I no longer had a house that was backing me. I was really forced out of the world of comics by finances...and it wasn't really like I wanted to leave at the time. So in 2000 I put my dreams of being an author to bed and I went into video games and it's been an amazing career in many ways, but after 16 years I realized that I had 'stuff in the basement' of my soul when it came to comics and especially with this book. You know when you make something you have a vision in your head and you're trying to articulate it as best as your hands can, for me when I read the original book I felt I missed what I was shooting for, which is not surprising because I was 23 when I did the bulk of the writing and the art. This maybe splitting hairs for some people but for me it's the difference between good and great. I always thought OINK could be a great story, but it fell a bit short, and it certainly was not successful enough to sustain me in the medium. So that's sort of a fail condition in my book, I believe a lot of that was driven by the markets and publishing aspects of the industry in the late 90's...it was a brutal landscape. You had a single distributor and no way to really self-promote, and you also could only buy a book like this at a specialty shop...there was no AMAZON! So I had no access to a potential audience and no funds to sustain me I was done. 

The artists I admire are people like Terry Gilliam, Tom Waits, Frank Miller, while all these people have different mediums they all possess a singular vision for their works. They are unique. I never really felt I was an 'artist' who paints covers, or an product illustrator. I am at my best when I am soley driving a vision for a project I am writing, painting, building all aspects of the thing.

 

I think when you see OINK you will get it.  I did this project with no backing, no support, and nobody thinking it was a terribly good idea...prior to this project I felt a bit dead creatively. I knew going in this project was going to be incredibly hard, and I was right, but after being away in games for 16 years I just couldn't see going back to books without resetting the stage. I'm 43 now and I'm really excited to begin this new chapter of my life as an artist. Now that the book is done I am so glad I did this, and if you are a fan of art, human beings, and a good come back story...this is the real deal. So if you made it this far go back to the top, click that link and order this damn thing! You will be glad you did!

 

John